WorkAdventure
A browser-based virtual office drawn like a 16-bit role-playing game, where walking up to colleagues starts a video chat.
What is WorkAdventure?
WorkAdventure lets teams meet in customizable 2D worlds. Each person has an avatar, and moving close to others opens a video conversation, which recreates hallway chats for remote teams. Maps can be built for offices, onboarding, training, recruiting or events, and the community shares resources for map making. It works on desktop, mobile and tablet, with desktop apps for Linux, macOS and Windows and 13 interface languages.
Good fit if
- Your remote team misses spontaneous conversations and wants a playful shared space.
- You host online events or fairs and want visitors to wander between booths.
Look elsewhere if
- You need conventional channels and threads for written team chat: Mattermost or Zulip.
Before you adopt it
No single license covers the repository: the main components carry the AGPL-3.0 with the Commons Clause as added terms, which forbids selling the software or a service built mainly on it; that makes it not open source by the OSI definition. The company sells a paid hosted version. Two developers produce nearly all commits. Production setups use Docker Compose or the provided Helm chart, with about a dozen services.
Drafted with AI from the project's README and repository data, then checked against that data on 31 October 2026. Report a correction
WorkAdventure health: is it still maintained?
70 of 100, actively developed
Read from GitHub on 4 November 2026. How the score works
WorkAdventure license: is it open source?
We could not identify the license of WorkAdventure. Check the repository before you build on it. Some features sit under a separate paid license inside the same repository.
- April 2020First published on GitHub.
- TodayUnidentified license, with paid parts: separate license back/LICENSE.txt (AGPL-3.0 + Commons Clause); separate license contrib/helm/LICENSE.txt (AGPL-3.0 + Commons Clause); separate license desktop/LICENSE.txt (AGPL-3.0 + Commons Clause); separate license messages/LICENSE.txt (AGPL-3.0 + Commons Clause); separate license play/LICENSE.txt (AGPL-3.0 + Commons Clause).
How to run WorkAdventure yourself
- Docker
- Dockerfile or compose file in the repository
- Compose file
- docker-compose.yaml: 12 services (proxy, redis)
- Setup effort
- 4 of 5, judged from the compose file
- Kubernetes
- Helm chart in the repository
- Desktop and mobile
- Builds for Linux, macOS, Windows, including ARM in GitHub releases
- Interface languages
- 13 languages
Install instructions: workadventu.re or the README on GitHub.
Alternatives to WorkAdventure
- ElementA glossy Matrix collaboration client for the web. 89 health · AGPL-3.0 · 13.6k stars
- Rocket.ChatThe Secure CommsOS™ for mission-critical operations 82 health · MIT · 46.4k stars
- MumbleMumble is an open-source, low-latency, high quality voice chat software. 82 health · BSD · 8.4k stars
- MattermostMattermost is an open source platform for secure collaboration across the entire software development… 74 health · Apache-2.0 · 39.5k stars
- ZulipZulip server and web application. Open-source team chat that helps teams stay productive and focused. 93 health · Apache-2.0 · 26.2k stars
Questions about WorkAdventure
Is WorkAdventure open source?
We could not identify its license, so treat it as not open source until you have checked the repository.
Is WorkAdventure still maintained?
Its health score is 70 of 100 (actively developed). It had 658 commits in the last 90 days, the latest on 4 November 2026, and its latest release came out on 27 October 2026.
How do I run WorkAdventure?
You can run it with Docker, on Kubernetes with the Helm chart in the repository, as an app for Linux, macOS, Windows, including ARM. The README on GitHub has the exact steps.
What are the alternatives to WorkAdventure?
Close alternatives in the Team chat category include Element, Rocket.Chat, Mumble.